Since the upgrade and my reaching Legendary Taming, there is a bit of new info on the tames.
Most importantly, the Cu Sidhe has fallen from grace. Sort of.
There are now two versions of the Cu; the old pre-upgrade Cu and the UO Standard Cu. The old Cu is so completely superior that I can hardly stand to look at the new ones.
The pre-upgrade Cu has lost its ability to Lethal Poison, but has gained Healing skill. It starts at 0, but this is nothing that can't be trained. Mine is already in the 30's and I haven't really focused on training its healing at all. An effective method for training its Healing is to keep it next to you when Spellcrafting, so it will heal you on explosions. You can also go into Lich form with 0 HPR and it will constantly try to heal you. It retains the bleed attack, over GM skills, high stats, and casting abilities.
The current Cu, on the other hand, is much more disappointing. You might not think so when you first see him; that beauty of a creature boasting 1200+ str and high 90's in skills. Sure, he has no magic ability anymore, but 1200 str hits like a truck and that healing is crazy quick. So you fight with him, wrestle the beast into submission, and just as you embrace victory you take another look at his stats and skills, and *gasp*! All of his stats have been cut in half; 1200+ str is now just over 600, not to mention his Int and Dex are abysmal. His 90's in skills are now 80's in skills, and that's when it dawns on you that not only are these things cut but also his skill ceiling is 100. Sure, he can heal himself and bleed attack, but to kick you even harder in the jewels, he now takes four (4) control slots.
New Reports
Charger of the Fallen: This guy is very interesting. Well over 1000 HP, a range of 350~600 Str, deadly poison attack among other special moves, immunity to most poisons, very high skills (one of mine has 160~ Wrestling), and fair resists. The Charger is also a mount, meaning it is easy to port around without drawing agro as you breeze through locales. In practice, I'm a little let down. He's very powerful and healthy, but he doesn't wheel out the damage you would hope. Despite the HP, it also isn't as great of a tank as you would want due to some of the resists. It *is* a very great pet, but for the taming skill it takes to get one I was just hoping for a little more, especially after the show the Cu put on for me. Four control slots.
Elder War Horse: Another interesting pet, there are actually two varieties. One of them is a mage, the other is a dexer with parrying. They're both pretty healthy and strong, possibly over GM skills by a short margin, but the resists are lacking for a high-end pet. I haven't bonded one just yet so I haven't played around with them too much. I don't expect a lot, and if I have a choice between this or the Charger, it's the Charger all day long. All the same, the Parrying on a pet is interesting and could make a big difference in some cases. To be updated.
Dark Unicorn: I wasn't expecting much from this one, but he looks quite appealing. The exceptional part of this one is the resists: I haven't seen one yet that has under 70 in *any* resist, and the best one I've tamed has 80 in two resists and nothing lower than 75. Some skills are in the 110 area, so it can hold it's own. The stats backing it up aren't that impressive, but since it can cast it will Bless itself often, which makes a fair difference. The other curious thing about this one is the fact that it has no prefered food, which seems to mean it can't be fed. If it can't be fed, it can't be bonded. I don't know if this is intent or an upgrade bug, but not being able to bond these things puts a big strike against it; for the unbondables, Tutivillius is always going to be on top.
Chimera: Space reserved, I totally want one of these but Labyrinth is closed off and I don't think they spawn elsewhere.
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