This is not to say that I don't like the armor command. It is still very nice and I'm happier to have it than not. Other than miscounting the two Undead pieces, it's great for double-checking my work and getting totals of gear swaps much faster than what I can do on a sheet.
The less good part of it comes in where it requires that I have the items I want to evaluate before I can really do so. My sheet doesn't have that flaw, so if I want to see what Valishan looks like with a Shroud of Paradise instead of a Merlin's Robe, I can just fill in the numbers and it's there. Though for things like that I have a second set as sort of a wishlist/theorycraft set. On my main sheet, I just keep my current gear so I can see what needs improving.
The old version was just a single sheet where I wrote down the stats of the stuff I was wearing and had it sum them up, plus a few other things that I haven't gotten around to adding to this one. The result was functional but also very hard to read. I had to do a lot of things with colors to make it work for me, but ultimately it didn't. It was also organized vertically instead of horizontally.
The new sheet, seen above, tracks things differently. The screenshot is of the summary page, which pulls the totals from each of the individual tabs that I made (armor, clothing, jewelry, and held, if you can't guess). I still have the basic full total that the [armor command and some EasyUO scripts can provide as well, but I also have individual totals from each category.
This way makes it much easier for me to manage. I know what to expect from my armor since it's pretty much my core at this point, so there's no reason I need to constantly see each item. I can instead go to the summary page and see at a glance what my armor is doing for me. If something is going to change, it's likely going to be in the clothing or jewelry set. The summary page tells me how I need to build my jewelry and what clothing pieces to look for. I also intend to re-add the the cap math for each stat so I can easily tell just how much of an adjustment needs to be made.
Sometimes I'm just too much nerd to handle.
This way makes it much easier for me to manage. I know what to expect from my armor since it's pretty much my core at this point, so there's no reason I need to constantly see each item. I can instead go to the summary page and see at a glance what my armor is doing for me. If something is going to change, it's likely going to be in the clothing or jewelry set. The summary page tells me how I need to build my jewelry and what clothing pieces to look for. I also intend to re-add the the cap math for each stat so I can easily tell just how much of an adjustment needs to be made.
Sometimes I'm just too much nerd to handle.
As you can also see from above, I know how to hit the 300 Int cap. Though you might already note from the 40s in all resists in the clothing column that it pretty much requires a donation item to do so. There is a slight bit of leeway that I haven't tested yet, namely Hastu's Smelly Shoes instead of the Virtue shoes. I think that swap would have a negative impact on LRC, not to mention how uncommon those shoes are, so there's still some evaluating to be done. Getting to 300 Int also requires that the Lt. Royal Guard sash exists, which so far I'm uncertain of so I definitely won't be donating for the robe before I have one of those.
Looking at all of this again has lead me back to a topic that I thought about a while ago but never got around to talking about, whether or not it's realistic to expect the high-end PF items. I'm sure I'll wind up exploring that idea a bit when I have more time. For now, I'm going to enjoy the potential path to victory that I've found.
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